Speed Comparison: [ Xbox 360 / Playstation 3 / Revolution ]
Speed is the utmost importance when it comes to gaming. The speed makes or breaks the console. Who wants to play a laggy game? Here are the specs of the 3 new consoles coming to market in the near future. Note: Some of these statistics are rumored / not necessarily true / inexistent at this point in time; however, I will update this table as soon as new data becomes available.
If you have information that is not listed in this table, please comment your data below!
Console | Xbox 360 | Playstation 3 | Revolution |
Release Date | November 2005 | 2006 | Unknown |
Processor | 3 PowerPC cores @ 3.2GHz | 1 Cell core @ 3.2GHz | Dual 1.8GHz PowerPC |
Front Side Bus | Unknown | Unknown | 1.2GHz |
Graphics Card | 512MB at 500MHz | 512MB at 550MHz | 600MHz |
Memory | 512MB UMA | 256MB of XDR RAM at 3.2GHz 256MB GDDR3 VRAM at 700MHz | 256MB SDRAM |
L2 Cache | 1MB | 512KB | 512KB |
Triangles per Second | 500 million | Unknown | Unknown |
Shader Operations per Second | 48 million | 100 billion | Unknown |
Frames per Second | Unknown | 120 | Unknown |
Overall System Floating-Point Performance | 1 teraflop | 2.1 teraflops | Unknown |
If you have information that is not listed in this table, please comment your data below!
2 Comments:
For the 360 the GPU doubles as northbridge for the system. I've read that GPU-CPU connection runs at 10.8GB/sec. The RAM is rated at 700MHz and 1.4Gbps/pin (22GB/sec to the GPU). The MS spec sheet thats been posted around claims the FSB can move 21.6 GB/s (10.8 each direction). Without knowing more about the CPU-GPU bridge I'm unsure of way to calculate the actual clockspeed of the interface.
See: http://www.anandtech.com/video/showdoc.aspx?i=2453&p=7
http://forums.xbox-scene.com/index.php?showtopic=409278
By Anonymous, at 11/23/2005 2:27 PM
120 fps on a 29.97 fps NTSC television, that rocks !
By Anonymous, at 11/28/2005 11:19 AM
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