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Wednesday, November 23, 2005

Speed Comparison: [ Xbox 360 / Playstation 3 / Revolution ]

Speed is the utmost importance when it comes to gaming. The speed makes or breaks the console. Who wants to play a laggy game? Here are the specs of the 3 new consoles coming to market in the near future. Note: Some of these statistics are rumored / not necessarily true / inexistent at this point in time; however, I will update this table as soon as new data becomes available.



ConsoleXbox 360Playstation 3Revolution
Release DateNovember 20052006Unknown
Processor3 PowerPC cores @ 3.2GHz1 Cell core @ 3.2GHzDual 1.8GHz PowerPC
Front Side BusUnknownUnknown1.2GHz
Graphics Card512MB at 500MHz512MB at 550MHz600MHz
Memory512MB UMA256MB of XDR RAM at 3.2GHz
256MB GDDR3 VRAM at 700MHz
256MB SDRAM
L2 Cache1MB512KB512KB
Triangles per Second500 millionUnknownUnknown
Shader Operations per Second48 million100 billionUnknown
Frames per SecondUnknown120Unknown
Overall System Floating-Point Performance1 teraflop2.1 teraflopsUnknown


If you have information that is not listed in this table, please comment your data below!

2 Comments:

  • For the 360 the GPU doubles as northbridge for the system. I've read that GPU-CPU connection runs at 10.8GB/sec. The RAM is rated at 700MHz and 1.4Gbps/pin (22GB/sec to the GPU). The MS spec sheet thats been posted around claims the FSB can move 21.6 GB/s (10.8 each direction). Without knowing more about the CPU-GPU bridge I'm unsure of way to calculate the actual clockspeed of the interface.

    See: http://www.anandtech.com/video/showdoc.aspx?i=2453&p=7

    http://forums.xbox-scene.com/index.php?showtopic=409278

    By Anonymous Anonymous, at 11/23/2005 2:27 PM  

  • 120 fps on a 29.97 fps NTSC television, that rocks !

    By Anonymous Anonymous, at 11/28/2005 11:19 AM  

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